Money

Price a launch and read the reviews

Price above the unit cost you can see, pick a launch campaign you can afford, then change the offer if critics or live sales disagree.

Price a launch and read the reviews

Price above the unit cost you can see, pick a launch campaign you can afford, then change the offer if critics or live sales disagree.

What a launch includes

You set the price, hand the device to your team, launch with a marketing campaign, read the critics, and watch sales come in live. Rival companies and new regions are named later in that same sentence. Their names are not published.

Price without a formula

  1. Read the unit cost on the design summary.
  2. Set a sale price above that cost. One walkthrough suggests about a 70 percent margin as a starting markup, then lowering the price if sales stall while staying above unit cost. A live session priced a $59 phone at $120. Another guide used 399 down to 319 as an example of a slow flagship, not as a required price.
  3. Put your two numbers into the launch margin estimate. The form does not know demand.
  4. Keep enough cash to manufacture the batch. The production calculator is only arithmetic on the unit cost and the count you type.
  5. Launch once. Wait for live sales before you open a region or a second product line.

If sales are fast and the margin is thin, raise the next price. If reviews are poor, change the design or the price before you buy office space. Repeating technology across two phones is reported to hurt the newer model's sales.

Marketing tiers from one walkthrough

These four rows are from an October 10 walkthrough of the launch screen. A separate guide describes late global events with much higher cash requirements, up to the tens of millions. Read the price on your launch screen. Do not assume the early four prices stay fixed forever.

Campaign Reported early cost Reported early demand
No marketing Free Baseline
Online ads $40,000 +45%
TV campaign $400,000 +80%
Global launch event $1,300,000 +160%

Marketing is chosen once, at Plan the Launch, and the fee comes off before sales arrive. A campaign does not raise the critic score. Bugs and old parts still get a harsh review. If you cannot afford a tier, use the free launch and rebuild cash.

The money pass, stated narrowly

2x Money costs 149 Robux. Its catalog line says you earn double money from every phone you sell, forever. It names phones, not goal cash and not every other device. It does not make critics like a phone they already rejected.

Goal cash is separate: 28 goals, amounts unpublished. Claim what the panel shows. Codes are in codes and free cash. They are a head start, not a fix for a bad price.

FAQ

Frequently Asked Questions

What is Build a Phone Empire?

It is a free Roblox simulation tycoon by DEVTEC STUDIOS. You start in a garage in 2007, design devices, set a price, hand them to your team, launch with marketing, and read critic reviews and live sales. The company saves automatically.

Which devices can I unlock?

Phones are the starting product. Year-by-year research unlocks tablets, smartwatches, earbuds, foldables, and laptops. The listing does not publish the cash or research-point cost of each year.

Are there working codes?

October 2026 player reports list CEO, WELCOME, and LAPTOPS, entered from Store then Codes. Reward amounts do not match across those reports, and the official description does not print the strings. Redeem them once and treat a rejection as expired or already used.

Where does it run, and does it save?

The developer says it plays on phone, tablet, and PC. Public servers hold 8 players. The company saves automatically. A manual save button is not described.

What is the Legacy bonus?

You sell the company and start again with a permanent Legacy bonus. The listing does not publish the bonus size, a required company value, or a cap on repeated sales.

Do I need a game pass?

The catalog lists ten passes from 25 to 449 Robux. None is required to design a phone, hire a friend, or sell the company. Open the bundle prompt before you buy Complete Bundle, because its catalog description is empty.